When a country goes to war, the quality of its weaponry can mean the difference between triumph and a bloody defeat. Through their effort, many developed nations can boast state-of-the-art missile guidance systems, submarines, armored fighting vehicles and unmanned combat air vehicles. Weapons engineers work from 9am to 5pm, Monday through Friday. They usually spend their time in military workshops or research and development labs, where they use computers and other systems to design weapons.
During the manufacturing process, it is common to find them on production floors. The work can be risky. When testing the effectiveness of an explosive, for example, a minor technical error could result in accidents.
So you should brace yourself for such risks. At the undergraduate level, there are no colleges or universities offering a degree with a major in the field.
After graduating, you can pursue additional courses in defense and security, which are offered by various colleges and military academies. This will help you prove to potential employers that you are indeed interested in developing and managing weapons and weapon systems.
Free Downloads: Weapon Design Programs
At the postgraduate level, there are a number of courses which you can pursue to enhance your chances of securing a promotion. Examples of these courses include:. Apart from earning an advanced degree, you should focus on gaining vast work experience and using your expertise to design and develop cutting-edge weapons that are highly effective.
Your competence can help you secure a promotion. In time, you can be hired as a project manager — a position that will enable you to oversee weapon development projects. With an advanced degree, you could be hired by military academies to teach the next generation of weapons engineers.
If you fancy moving into the private-sector, you can do so by establishing your own defense contracting firm. If you're an expert in the planning and designing of military hardware, expect the government to come looking for you as soon as you are qualified. Army Logistics University. Military Career Career Path.Firearms engineers use computer-aided design applications and in-depth knowledge of firearms to create new firearms and make improvements to existing guns.
Because firearms engineers are a subset of mechanical engineers, becoming a firearm engineer typically involves attaining a bachelor's degree in mechanical engineering and gaining additional education and experience in firearms. To meet employer requirements, it's common to take an internship at a gun manufacturer as a student or begin your career in another mechanical engineering field to gain initial experience.
If a career designing firearms fits your interests, you can earn a decent firearm engineer salary and be able to progress to a senior engineering role when you have five or more years of work experience. Firearms engineers use research and the specifications a company gives them to come up with ideas for how a gun should look and what components and features it should have. This can include such technical details as how much the gun weighs, how fast it should fire, and the level of impact it should have.
Common duties include creating detailed drawings and models of firearms using software such as SolidWorks and AutoCAD, making functional gun prototypes for testing purposes, meeting with management and engineering staff to determine if the new firearm design is feasible to produce, and assisting with quality control to make changes to the design and fix production issues.
Besides having technical knowledge of firearms, successful firearms engineers need creativity and problem-solving skills to make functional and innovative designs for their firms. Like other mechanical engineers, firearms engineers usually have a bachelor's degree in mechanical engineering, and some continue with a master's degree program.
They learn how to use computer-aided design and drafting software to design a variety of products and take additional courses in mathematics, science and design. Aspiring firearms engineers may seek an internship at a firearms manufacturer to learn more about gun design and development. Employers often require both prior work experience in the firearms industry and expertise in weaponry.
Therefore, taking additional courses about how to design a gun or enrolling in a short-term certificate program in gun design is helpful. In JunePayScale. Firearms engineers typically work for gun manufacturers or firearms modification companies, although some work for the government or contract with design firms to complete projects.
They work closely with the firm's research and development team and other engineering professionals during the planning, design and testing processes. Most firearms engineers work full-time office jobs with occasional overtime.
They do not frequently travel but may occasionally visit sites where guns are made to assist with problems that occur during production.
Firearm engineers have the potential to earn a generous income with raises based on their experience and promotion opportunities to senior engineering positions. The following PayScale. Although the BLS does not specify growth for engineers who design firearms, it does state that mechanical engineers, in general, will see average growth at a rate of 9 percent between andwhich adds 25, jobs overall.
It expects the most growth in engineering services and manufacturing, and mechanical engineers who work in robotics and automation may also benefit. To have the best gun engineering job prospects, focus on learning computer-aided design programs, virtual simulation for product development and 3D printing. Ashley Donohoe started writing professionally in about career, business and technology topics.
She has a Master of Business Administration degree from Western Governors University along with eight years of experience managing all aspects of her small business. Skip to main content. References 7 U. About the Author Ashley Donohoe started writing professionally in about career, business and technology topics.
Donohoe, Ashley. How to Become a Firearm Engineer.Using this site means trees will be planted. This creator will allow you to put different pieces of various weapons together to create a kind of template for a weapon. It's mostly meant for inspiration as there are no colors, but if you're a little creative and confident enough with an editing program you can create some fun results.
I kept the weapons white on purpose. Not only does this make it easier for people who want to edit them, but I feel like this also helps with opening up to more creative possibilities. I could've colored all the blades in a metal color for example, but there are way more possibilities and some people might not see them when the focus is on that metal color.
I've colored the same sword three times to further illustrate my point see below. It's very straight forward. Simply click on the tabs for the parts you need and on the images to use the specific part you want. Click on the same icon again to remove it or click on the 'clear all' button to clear the entire canvas.
It's possible to save up to 4 weapons, you can do so by simply clicking the save buttons at the bottom of the creator. This will save the weapon with all the pieces locally in your browser. This only works if you don't use incognito mode and only if you use a modern browser so no IE7 for example.Craigslist omaha houses for rent
You can close your browser after you've clicked save, it'll still be there when you open it again. When you want to load a weapon, simply click the corresponding load button and it'll put all the pieces you saved back in place. If you wish to save the weapon you've created all you have to do is click the 'Turn into image' button and an image will appear below it that looks exactly like what you've created.
The only difference being that this is a single image, rather than a whole lot of separate images. Simply right click it, select 'save as' and name it what you wish. That's all there is to it. Tectonic Plates 2. Climates 3. Feel free to share.When I play shooters, there's nothing like the feeling of acquiring the perfect weapon to take down your enemy. Everyone has their own personal favourites. It could be the sniper rifle that can hit a target with pinpoint accuracy, or it could be the shotgun that rips an enemy to shreds.
Its accuracy, how it sounds, the reload time Players want to feel bad-ass when using the gun, so naturally the gun should look bad-ass, too.
Cool-looking weapons can come in all shapes and sizes, but some themes remain consistent. Over the past few years I've had the opportunity to design some of the weapons for the Mass Effect franchise. I've come to realise that some basic design principles are universal and apply to weapon design as much as they do for character design and environment art.
The Rule of Thirds, composition and creating unique silhouettes are just some principles to keep in mind when trying to create a successful design. In this workshop, I'll describe some of these principles a little further, as well as offering some of my own tricks that I've picked up over the years. Before starting the design it's important to gather all necessary information about the gun from the game's designers, such as the type of weapon it is assault rifle, shotgun, compact pistol and so onwhere the hands need to be, or the maximum allowable size of the gun.
Are there moving parts when the gun fires? Does the gun require an ammo slot? Is there a specific alien race that this gun is designed for? What's the backstory of this gun? All these points are important to keep in mind, and serve as the boundaries to work within when concepting the weapon.
Studying real-world weapons gives you a better understanding of how guns should function. Research for made-up weapons gives you an idea of how far others have pushed their designs. In general, the goal is to be as original as possible. Think in three-dimensional space, and design from all angles. Although I've only shown the profile view in the majority of my weapon concepts, a lot of work has been done to design the weapons from every aspect.
Focus on creating an interesting silhouette from a range of views. I start off by doing simple thumbnails in greyscale with just a simple Round brush at per cent Opacity. No shading or colour — just a light, medium and dark tone.
At this stage I'm concerned purely with the shape of the design and the relationship between the different tones. The focus is on silhouettes and the big broader shapes. By producing these thumbnails, I'm trying to capture the main essence of the design at this early point in the design process. Sometime you'll find opportunities to continue an existing theme for a design.
How to Become a Firearm Engineer
Here, the repeating chrome parts from the Quarian architecture served as a strong theme to implement in the shotgun. Each alien race has their own specific styles and it was important that we showed that in the weapons. Unless the weapon's design requires a series of repeating shapes, I try not to space out details evenly across the weapon, which tends to create a boring design. Instead, I apply the rule of thirds by placing detail elements a third of the distance from a specific part of the weapon.
This works vertically, horizontally and diagonally.Countries of europe quiz
Leaving areas empty helps balance out all the detailed parts of the weapon. Because the Mass Effect style has more of a clean and sleek design about it, it's important to pay attention to the flow of the design elements.
I try to continue lines and seams to maintain the clean, streamlined feel. Considering assigning a hotkey for this. At this point it's good to start adding colour to the design and see how it affects the composition.
It's interesting how a slight colour shift from a dark tone to a light tone can totally change the weapon's design and flow. I usually like to use one dominant colour along with one or two accent colours.Relevance Popularity Rating. Air Strike 3D. You alone have the skill to fly the most advanced helicopters in the skies today An intense Pocket Tanks Deluxe. Pocket Tanks Deluxe is an artillery game designed to be easy to learn, and fun to master Secret Maryo Chronicles.
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Garden Defense is a very funny, entertaining and even addictive game. It's easy to play but you will have to think a lot You will have to design a lot of strategie Each object and weapon has got Worms World Party. Worms World Party is a multi-player game.
The objective of the game is to eliminate Dead Island Save Editor. Smokin' Guns. You can choose In TerraTech you design, construct and command a fleet of vehicles, as you battle your way across the lawless Helmet Heroes. Weapon Sprite Creator. It is a neat game that allows you to create the sprites of weapons in original PixelArt style Sprites can be Scott's Space Invaders.
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